Certified Great
The seal a room carries when players keep saying it is worth the trip. It comes off verified reviews from played bookings, and a room loses it the moment it slips.
4.7 or better across 100+ verified notes
Six seals, printed on record cards and box lids. Every one of them is computed from played bookings and verified notes — no venue can buy one, and no player can claim one.
The seal a room carries when players keep saying it is worth the trip. It comes off verified reviews from played bookings, and a room loses it the moment it slips.
4.7 or better across 100+ verified notes
For getting out with more than half the clock still on the wall. Rare in a difficulty 4 room, close to unheard of in a 5.
Escape inside half the room's time
A hundred rooms escaped by the same named team. Not a hundred rooms between you — a hundred together.
100 escapes as one team
Top of a regional score pad when the season closes. The seal is dated, so it stays on the card after the season turns over.
Rank 1 in a region at season close
The most escapes by anyone in their first twelve months on a record card. One per year, per region.
Most escapes in a first year
Ten cities, ten rooms, ten different doors. The seal for people who plan their weekends around this.
Rooms played in 10 cities